Advanced Features
This guide covers advanced features and power-user options in Gamepad MIDI.
Stick Area
Found on the Left Stick and Right Stick tabs, below the smoothing slider.
An analog stick can address a square area or a circular one, and the two trade against each other. Neither is more correct — it depends on what the stick is driving.
Square (the default)
The stick pair is expanded so both axes reach their full range at once, including in the corners. The cost is that near a diagonal the dominant axis flattens off, so pushing further around the edge stops changing it.
Best when each axis drives its own separate parameter and you want the whole range from both.
Circular
The pair is scaled by its distance from centre instead, so that distance stays even at every angle. Motion around the circle is smooth and continuous. The cost is the corners: on controllers whose sticks physically reach a square shape, the outermost diagonal travel is clamped and stops responding.
Best when one stick drives two parameters together as an XY pad, where continuous motion matters more than reaching the maximum of either parameter.
Notes
- The setting covers both sticks and is saved with the preset.
- Square reproduces exactly what Gamepad MIDI did before this option existed, so upgrading changes nothing unless you switch it yourself.
- How much you give up in circular mode depends on your controller's stick shape, which varies by manufacturer.
Always on Top
Keep the Gamepad MIDI window visible above all other applications.
Enabling Always on Top
- Open the mapping editor (right panel)
- Find the "Always on Top" checkbox in the menu bar area
- Click to enable
When Enabled:
- Gamepad MIDI window stays above all other windows
- Useful when working with a DAW in the background
- Make adjustments without switching windows
- Monitor MIDI values in real-time
When Disabled:
- Normal window behavior
- Can be covered by other windows
- Standard window stacking
Use Cases
Live Performance:
- Keep controls visible during a set
- Quick adjustments while performing
- Monitor gamepad status
Studio Work:
- View mappings while DAW is in focus
- Check MIDI values without switching windows
- Reference while tweaking parameters
Tip: The setting persists between sessions.
Motion Sensor Control
Advanced control using gyroscope and accelerometer sensors.
Gyroscope
The gyroscope detects rotational movement (tilt).
Enabling the Gyroscope
- Navigate to the Gyroscope tab in the mapping editor
- Find the "Enable Gyroscope" toggle at the top
- Click to enable
Note: Your gamepad must support gyroscope sensors (PlayStation DualShock 4/DualSense, Nintendo Switch Pro Controller).
Understanding Gyroscope Axes
X Axis: Tilt left/right
- Tilt controller left = negative values
- Tilt controller right = positive values
- Range: -1.0 to +1.0
Y Axis: Tilt forward/back
- Tilt controller forward = negative values
- Tilt controller back = positive values
- Range: -1.0 to +1.0
Gyroscope Smoothing
Gyroscope data can be noisy. Use high smoothing values (0.92-0.98) to reduce jitter.
Adjust in: System tab → Gyroscope Smoothing slider
Creative Uses
- Filter sweeps - Tilt to change cutoff frequency
- Vibrato - Subtle tilting for pitch modulation
- Panning - Tilt left/right to pan audio
- Effect mix - Tilt to blend dry/wet signals
- Expression - Natural movement for dynamics
Accelerometer
The accelerometer detects linear acceleration (shake/movement).
Enabling the Accelerometer
- Navigate to the Accelerometer tab in the mapping editor
- Find the "Enable Accelerometer" toggle at the top
- Click to enable
Note: Your gamepad must support accelerometer sensors (PlayStation DualShock 4/DualSense, Nintendo Switch Pro Controller).
Understanding Accelerometer Axes
X Axis: Shake left/right
- Shake left = negative values
- Shake right = positive values
- Range: -1.0 to +1.0
Y Axis: Shake forward/back
- Shake forward = negative values
- Shake back = positive values
- Range: -1.0 to +1.0
Accelerometer Smoothing
Like gyroscope, accelerometer needs smoothing. Use values of 0.92-0.98.
Adjust in: System tab → Accelerometer Smoothing slider
Creative Uses
- Rhythmic control - Shake in time with music
- Tremolo effects - Rapid shaking for modulation
- Dynamic control - Movement intensity affects parameters
- Percussion - Shake to trigger or modulate drums
- Chaos/randomness - Controlled randomness via movement
Battery Considerations
Motion sensors consume more battery power:
- Enable only when needed
- Disable when not using motion control
- Saves battery on wireless controllers
Multiple Mappings Per Control
Assign multiple MIDI messages to a single gamepad control for complex parameter control.
Why Use Multiple Mappings?
Control Multiple Parameters:
- One stick controls filter and resonance simultaneously
- Single trigger affects volume and reverb send
- Button triggers note and changes effect state
Layer Different Channels:
- Send to multiple MIDI channels
- Control multiple instruments with one control
- Create complex macro controls
Combine CC and Note Messages:
- Stick sends CC for filter while also triggering notes at extremes
- Button sends CC value and note simultaneously
Creating Multiple Mappings
- Create the first mapping normally
- Click "Add Mapping" again on the same control
- Configure the second mapping
- Repeat as needed
No Limit: You can add as many mappings as you want to a single control.
Example: Dual-Layer Synth Control
Goal: Left Stick X controls two synth parameters
Configuration:
- Mapping 1: CC 74 (Filter Cutoff), Channel 1
- Mapping 2: CC 71 (Resonance), Channel 1, Min: 0, Max: 64
Result: Moving the stick sweeps the filter while simultaneously increasing resonance to a maximum of 50%.
Example: Multi-Instrument Control
Goal: Right Trigger controls volume on three tracks
Configuration:
- Mapping 1: CC 7, Channel 1 (Track 1 Volume)
- Mapping 2: CC 7, Channel 2 (Track 2 Volume)
- Mapping 3: CC 7, Channel 3 (Track 3 Volume)
Result: Single trigger fades three tracks together.
Managing Multiple Mappings
Editing:
- Each mapping has its own Edit button
- Change independently
- No affect on other mappings
Deleting:
- Each mapping has its own Delete button
- Remove individual mappings without affecting others
Ordering:
- Mappings appear in the order created
- All fire simultaneously (order doesn't matter for MIDI output)
MIDI Channel Strategy
Advanced organization using MIDI channels.
Understanding MIDI Channels
MIDI supports 16 independent channels (1-16):
- Each channel can control different instruments
- Same CC number on different channels = independent control
- Organize complex setups
Channel Organization Patterns
Pattern 1: By Instrument Type
- Channel 1: Lead synthesizer
- Channel 2: Bass synthesizer
- Channel 3: Pad/ambient
- Channel 4: Drums/percussion
- Channels 5-16: Additional instruments
Pattern 2: By Control Function
- Channel 1: Note triggers (all instruments listen)
- Channel 2: Filter controls
- Channel 3: Effect sends
- Channel 4: Mixer automation
Pattern 3: By DAW Track
- Channel 1 = DAW Track 1
- Channel 2 = DAW Track 2
- Channel 3 = DAW Track 3
- Direct mapping to DAW tracks
Multi-Channel Mappings
Technique: Map similar controls to the same CC on different channels
Example:
- Left Stick Y → CC 7 (Volume), Channel 1
- Right Stick Y → CC 7 (Volume), Channel 2
- Left Trigger → CC 7 (Volume), Channel 3
- Right Trigger → CC 7 (Volume), Channel 4
Result: Independent volume control for 4 tracks using different gamepad controls.
Update Management
Gamepad MIDI includes automatic update checking.
Update Notifications
When Available:
- A banner appears at the top of the window
- Shows version number and brief description
- Non-intrusive notification
Actions:
- Download Update - Opens browser to download page
- Dismiss - Closes the notification
Update Policy
- Checks for updates on launch
- Never updates automatically without permission
- You control when to update
- Can continue using current version indefinitely
Installing Updates
Windows:
- Download new installer
- Run installer (closes current version)
- Follow installation wizard
- Restart application
macOS:
- Download new DMG
- Drag to Applications (replace old version)
- Launch new version
Linux:
- Download new package/AppImage
- Install using your package manager or replace AppImage
- Launch new version
Note: Your presets and mappings are preserved during updates.
Licensing System
Gamepad MIDI includes a licensing system for commercial use.
Viewing License Status
- Click the Pounding Systems logo at the bottom of the window
- The About window opens
- License status is displayed
Status Types:
- Licensed - Full license active
- Trial - Time-limited trial active
- Offline Licensed - License activated offline
- No License Found - No license present
Managing Your License
To Activate or Manage:
- Open the About window (click logo)
- Click "Manage License"
- Follow the activation process
License Information:
- Shows licensed user name/email
- Expiration date (if trial)
- Offline/online status
Trial Mode
If in trial mode:
- Full functionality available
- Time-limited period
- Expiration date shown in About window
- Convert to full license before expiration
Note: Licensing may not be present in all distributions. Check the About window for license status.
Performance Optimization
Tips for optimal performance with Gamepad MIDI.
Reducing MIDI Traffic
Use Appropriate Smoothing:
- Higher smoothing = fewer MIDI messages
- Reduces MIDI bandwidth
- Prevents MIDI buffer overflow
Limit Active Mappings:
- Only map controls you're using
- Unused mappings don't send data
- Keep presets focused
Motion Sensors:
- Disable when not needed
- Constant movement generates continuous MIDI
- Enable only for active use
System Performance
Multiple Applications:
- Gamepad MIDI has minimal CPU usage
- Safe to run alongside DAWs
- No performance degradation
MIDI Latency:
- Typical latency: 5-10ms
- Additional latency from smoothing: 5-20ms
- Total latency: 10-30ms (imperceptible for most uses)
Gamepad Battery Life
Wired Connection:
- Longest battery life (or USB powered)
- Most reliable connection
- No wireless interference
Wireless Connection:
- Enable motion sensors only when needed
- Disable when not using motion control
- Standard gamepad battery life otherwise
File Locations
Understanding where Gamepad MIDI stores data.
Configuration Files
Windows:
C:\Users\[YourUsername]\AppData\Roaming\PoundingSystems\Gamepad\
macOS:
~/Library/Application Support/PoundingSystems/Gamepad/
Linux:
~/.config/PoundingSystems/Gamepad/
Files Stored
midi_mappings.json- Current mappings and settingsPresets/- Directory containing preset files- Application preferences and state
Backing Up Configuration
Manual Backup:
- Close Gamepad MIDI
- Copy the entire configuration directory
- Store in a safe location
Cloud Backup:
- Use cloud sync for the Presets folder
- Automatic backup across computers
- Easy restoration if needed
Restoring Configuration
From Backup:
- Close Gamepad MIDI
- Replace configuration directory with backup
- Launch Gamepad MIDI
Fresh Start:
- Close Gamepad MIDI
- Delete or rename configuration directory
- Launch Gamepad MIDI (creates new configuration)
Command Line Usage
Gamepad MIDI can be launched from the command line.
Basic Launch
Windows:
"C:\Program Files\Gamepad MIDI\Gamepad MIDI.exe"
macOS:
open "/Applications/Gamepad MIDI.app"
Linux:
gamepad-midi # If installed via package
./Gamepad-MIDI-x86_64.AppImage # If using AppImage
Advanced Usage
Launch with Specific Preset:
- Currently not supported via command line
- Last used preset loads automatically
Logging:
- Application logs to standard output
- Useful for debugging
- Shows MIDI messages, gamepad events, etc.
Keyboard Accessibility
While Gamepad MIDI is primarily mouse-driven, some accessibility features exist.
Navigation
- Tab through UI elements
- Enter/Space to activate buttons
- Arrow keys in some controls
Focus Indicators
- Clear visual focus on interactive elements
- High contrast for visibility
Integration with DAWs
Advanced integration techniques.
MIDI Learn Workflow
Efficient Mapping:
- Create mappings in Gamepad MIDI
- Open DAW in MIDI learn mode
- Move gamepad controls to assign
- DAW automatically maps to parameters
Tip: Use descriptive CC numbers for easy identification.
Template Projects
Create DAW Templates:
- Set up MIDI routing in your DAW
- Configure instruments to receive specific channels
- Save as template
- Create matching Gamepad MIDI preset
Benefits:
- Instant setup for new projects
- Consistent workflow
- Save time on configuration
OSC Integration
Currently not supported, but MIDI can be converted to OSC using third-party tools:
- MIDI to OSC bridges
- Bidirectional conversion
- Control OSC-based applications
Security & Privacy
Network Access
- No internet connection required for operation
- Update check requires internet (optional)
- License activation requires internet (one-time, if applicable)
File Permissions
Gamepad MIDI requires access to:
- Configuration directory (read/write)
- USB/Bluetooth devices (gamepad access)
- MIDI system (send MIDI)
Next Steps
- Use Cases & Examples - See advanced features in action
- Troubleshooting - Solve common issues
- FAQ - Quick answers to common questions