POUNDING
Documentation

Interface Overview

This guide explains each element of the Gamepad MIDI interface in detail.

Main Window Layout

The Gamepad MIDI window is divided into three main sections:

┌─────────────────────────────────────────────────────────────┐
│ [Update Notification] (if available)                       │
├─────────────────────────────────────────────────────────────┤
│ MIDI Device Selector: [Gamepad MIDI ▼]                     │
├──────────────────────────────┬──────────────────────────────┤
│                              │                              │
│                              │   Mapping Editor Panel       │
│   Gamepad Visualization      │   (Tabs and Controls)        │
│                              │                              │
│                              │                              │
├──────────────────────────────┴──────────────────────────────┤
│ [Pounding Systems Logo]                                     │
└─────────────────────────────────────────────────────────────┘

Top Section

Update Notification Banner

When a new version is available:

  • A notification banner appears at the top of the window
  • Shows the new version number and a brief description
  • "Download Update" button opens your browser to download
  • "Dismiss" button closes the notification
  • The notification can be permanently dismissed

MIDI Device Selector

Located just below the update banner (or at the very top if no update):

Dropdown Menu:

  • Lists all available MIDI output devices
  • "Gamepad MIDI" - The virtual MIDI device (when available)
  • Hardware devices - Any connected MIDI hardware
  • "No device" option - Disables MIDI output

Selection:

  • Click to open the dropdown
  • Select a device to begin sending MIDI
  • The selection is remembered between sessions

Status Indicators:

  • Selected device name is displayed
  • Device changes take effect immediately

Left Panel: Gamepad Visualization

The left side of the window shows a real-time visual representation of your gamepad state.

Analog Sticks

Visual Representation:

  • Circular areas showing stick position
  • Crosshair indicates current position
  • Center position when not touched

Left Stick:

  • Shows X and Y axis position
  • Moves in real-time as you move the stick
  • Click indicator when pressed (L3)

Right Stick:

  • Shows X and Y axis position
  • Independent from left stick
  • Click indicator when pressed (R3)

Triggers

L2 / R2 (Left/Right Triggers):

  • Vertical bars showing analog trigger position
  • Fill from bottom to top as you press
  • Full height = fully pressed
  • Empty = released

Shoulder Buttons

L1 / R1 (Left/Right Shoulders):

  • Button indicators above triggers
  • Highlight when pressed
  • Digital on/off state

Face Buttons

A, B, X, Y Buttons:

  • Diamond layout (Xbox style) or other layouts depending on controller
  • Highlight when pressed
  • Digital on/off state
  • Color-coded for easy identification

D-Pad

Directional Pad:

  • Four-way directional indicator
  • Up, Down, Left, Right
  • Each direction highlights independently when pressed
  • Can press multiple directions simultaneously (e.g., Up+Right)

Touchpad (if supported)

Visual Area:

  • Rectangle representing the touchpad surface
  • Shows up to 2 finger positions
  • Finger positions shown as circles
  • Position updates in real-time

Touchpad Button:

  • Indicator shows when touchpad is pressed
  • Separate from touch/swipe detection

Motion Sensors (if supported)

Gyroscope:

  • Shows rotation on X and Y axes
  • Visual indicator shows current orientation
  • Enable/disable in the System tab

Accelerometer:

  • Shows acceleration on X and Y axes
  • Visual indicator shows current movement
  • Enable/disable in the System tab

Control Highlighting

When you interact with any control:

  • The control highlights in the visualization
  • The corresponding control in the mapping editor also highlights
  • This helps you identify which control you're touching
  • Useful when creating or testing mappings

Right Panel: Mapping Editor

The right side contains the mapping configuration interface.

Menu Bar

Located at the top of the mapping editor:

Presets Menu:

  • Click to open preset management options
  • Create, load, save, rename, delete, import, and export presets
  • Shows list of available presets
  • Current preset name is displayed in the menu

Always on Top Checkbox:

  • Toggle to keep Gamepad MIDI above all other windows
  • Useful when working with a DAW in the background
  • Persists between sessions

Tab Navigation

Vertical tabs on the left side organize controls into logical groups:

Control Tabs:

  1. Left Stick - Left analog stick X, Y, and L3 button
  2. Right Stick - Right analog stick X, Y, and R3 button
  3. L Shoulder - Left trigger (L2) and shoulder button (L1)
  4. R Shoulder - Right trigger (R2) and shoulder button (R1)
  5. D-Pad - Directional pad: Up, Down, Left, Right
  6. Face Buttons - A, B, X, Y buttons
  7. Touchpad - Touchpad X, Y, pressure, and button
  8. Gyroscope - Motion sensor X and Y axes
  9. Accelerometer - Acceleration sensor X and Y axes
  10. System - Global smoothing settings

Tab Interaction:

  • Click a tab to view its controls
  • Active tab is highlighted
  • Content area updates to show the selected tab's controls

Control Items

Within each tab, you'll see a list of available controls.

Control Item Display:

┌──────────────────────────────────────────┐
│ Control Name          Current Value: 64  │
│ [+ Add Mapping]                          │
│                                          │
│ Mappings:                                │
│ • CC 1 (Ch 1): Modulation  [Edit] [Del] │
│ • CC 7 (Ch 1): Volume      [Edit] [Del] │
└──────────────────────────────────────────┘

Elements:

  • Control Name - The name of the gamepad control
  • Current Value - Real-time value display
  • Add Mapping Button - Create a new MIDI mapping
  • Mapping List - Shows all mappings for this control
  • Edit Button - Modify an existing mapping
  • Delete Button - Remove a mapping

Control Highlighting:

  • When you activate a control on your gamepad, it highlights
  • Both the visualization and the mapping list highlight
  • Helps identify which control you're using

Smoothing Settings (System Tab)

The System tab contains global settings:

Individual Control Smoothing:

  • Left Stick Smoothing slider
  • Right Stick Smoothing slider
  • Left Trigger Smoothing slider
  • Right Trigger Smoothing slider
  • Touchpad Smoothing slider
  • Gyroscope Smoothing slider
  • Accelerometer Smoothing slider

Touchpad Settings:

  • "Return to Zero" checkbox - Makes touchpad values return to center when not touched

See Smoothing Settings for detailed information.

Bottom Section

Logo and About

Pounding Systems Logo:

  • Click the logo to open the About window
  • Shows version information
  • License status and management
  • Link to website

About Window Contents:

  • Application version
  • Copyright information
  • License status (trial, licensed, or unlicensed)
  • "Manage License" button (if licensing is enabled)
  • Website link

Window Behavior

Resizing

  • The window can be resized (within limits)
  • Gamepad visualization scales proportionally
  • Mapping editor remains a fixed width
  • Layout adjusts to maintain usability

Closing

When you close the window:

  • All mappings are automatically saved
  • Current MIDI device selection is saved
  • Window position and size are remembered
  • If you have unsaved preset changes, you'll be prompted

Always on Top

When enabled:

  • The window stays above all other applications
  • Useful for making adjustments while your DAW is visible
  • Persists between sessions
  • Toggle on/off via the checkbox in the mapping editor

Keyboard Shortcuts

Currently, Gamepad MIDI uses mouse-based interaction. Common actions:

  • Click tabs - Switch between control groups
  • Click buttons - Add, edit, or delete mappings
  • Click dropdown - Select MIDI device
  • Click logo - Open About window
  • Click checkbox - Toggle Always on Top

Visual Feedback

Activity Indicators

When MIDI is sent:

  • Control values update in real-time
  • Mapping items briefly highlight when MIDI is transmitted
  • Gamepad visualization updates continuously

When controls are activated:

  • Visual elements highlight immediately
  • Corresponding mapping editor items highlight
  • Value displays update

Status Messages

The application may display status messages for:

  • Gamepad connection/disconnection
  • MIDI device changes
  • Preset loading/saving
  • Update availability

Accessibility

Visual Design

  • High contrast interface elements
  • Clear button labels
  • Real-time value displays
  • Color-coded controls (where applicable)

Interaction

  • Large click targets for buttons
  • Clear hover states
  • Immediate visual feedback
  • Consistent layout across tabs

Tips for Effective Use

  1. Use Always on Top: Keep Gamepad MIDI visible while working in your DAW
  2. Watch Highlighting: Visual feedback helps confirm your mappings work
  3. Organize with Tabs: Related controls are grouped logically
  4. Monitor Values: Real-time value displays help with troubleshooting
  5. Check the Visualization: Ensure your gamepad is responding correctly

Next Steps